Well... after putting some work into it, I have noticed that a full book might bloat to around a 1000 pages. The Rigging Tools guide is 145 by itself. In order to ensure that the PDF offers the most value - I'll have to cut it into chunks, describing each topic of DAZ Studio.
The Complete Guide to DAZ Studio 4 book pdf
Yes, please! Studio documentation is woefully inadequate and I'm sure a proper, complete, comprehensive manual would be more than welcome. A guide to Iray shader mixer would be a big help. I'm working on a line of shaders for fabrics like organza and various satins but it's not going well. Trial and error is slow.
You might consider a quick "Getting started in DS" for complete Newbies, in particular covering the frequent pitfalls they often hit, like "Where is my content?" which is typically because they installed it in a non-standard location and did not add that location to the content directories. Such a guide would only be a few pages, as anything longer might scare a Newbie off. You could consider releasing it for free as a way to promote your remaining chapters that people would buy when they wish to become more advanced.
Please, no. There's already a surplus of books that are basically quick start guides out there, one of which - "A Primer for DAZ Studio: Your easy way to learn 3D rendering and animation" by Anne Marie Rasmussen, whose PA name is Rhiannon - is exceelent in terms of the material it covers, although the formatting of the book is set up for a PC or a larger tablet. The kindle version is $14.95 at Amazon. For beginners, there's also Ironman13 and Fugazzi's set of video tutorials -studio-beginner-to-advanced which is generally quite good, if basic. The only issuesI have with this one is that Ironman is a much better presenter than Fugazzi.
The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start tofinish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.
The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch. 2ff7e9595c
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